Sundancæ Research Inc.
Pricing
Rentals

GPU compute and render capacity, without the hyperscaler contract

We own 312 GPUs and rent them by the second: on-demand, reserved, bare metal, or as a managed render farm. One account, one rate card, whether you need a single card for an afternoon or a cluster for a quarter.

See pricingTalk to sales
Render queue
Live jobs on the managed farm
Live
Queue
Load
Idle now
Cycles / Blender
100 GbE
61%
48
Karma / Houdini
InfiniBand
88%
9
Arnold / Maya
100 GbE
42%
67
Redshift / Cinema 4D
InfiniBand
76%
21
Unreal Engine
Multi-site
29%
84
Billed on the same GPU-hour rate card
How the farm works
312
GPUs owned outright, no resold capacity
2
Sites under direct power contract
<2 min
Median time to a schedulable on-demand GPU
$0
Charge for data transferred in or out

One rate card for every account

A single GPU pays the same per-hour rate as a sixty-four-GPU reservation. There is no sales-negotiated pricing tier and no volume discount you have to ask for; reserved terms apply automatically the moment you commit to one.

Every instance is billed per second with a 60-second minimum, in USD, and stops accruing the moment you stop it. Bare metal nodes bill the same per-GPU-hour rate as their on-demand equivalent, with a flat provisioning fee waived on terms of one month or longer.

Instance
VRAM
vCPU / RAM
Interconnect
Site
Per GPU-hour
NVIDIA H100 PCIe
80 GB
24 / 200 GB
400 Gb/s
InfiniBand
$2.19
NVIDIA A100 PCIe
80 GB
16 / 180 GB
200 Gb/s
InfiniBand
$1.24
NVIDIA L40S
48 GB
12 / 128 GB
100 Gb/s
100 GbE
$0.86
NVIDIA RTX 4090
24 GB
8 / 64 GB
25 Gb/s
25 GbE
$0.41
NVIDIA RTX A4000
16 GB
6 / 48 GB
25 Gb/s
Multi-site
$0.22
CPU render node
64 / 256 GB
25 Gb/s
Multi-site
$0.68
On-demand rates shown above. Prices exclude storage and static IPs, listed below.

Reserved discount ladder

1 month
−18%
3 months
−24%
6 months
−28%
12 months
−31%

Storage and networking

Persistent NVMe
$0.09 / GB-month
Attached block storage that survives instance stop/start. Provisioned in 100 GB steps.
Object storage
$0.021 / GB-month
S3-compatible bucket storage for datasets, checkpoints and render output, in either site.
Static IP
$4 / mo
Reserve a public IPv4 address for a bare metal node or a long-running on-demand instance.
Render farm

Your scene file is the only integration you need

The render farm runs on the same fleet as everything else, so pricing never leaves the per-GPU-hour rate card. There is no separate per-frame black box; a render job is billed exactly like any other workload on the node types it lands on.

Studios usually run render jobs in the Priority or Reserved block queue against L40S or RTX 4090 nodes; CPU-bound renders and simulation caches use the CPU render node pool. Output writes straight to object storage so a farm job and a training job can share the same bucket.

Blender / Cycles
Houdini / Karma
Maya / Arnold
Cinema 4D / Redshift
Nuke
Katana
V-Ray
Unreal Engine
01
Upload
Push your scene and assets over the console, CLI or a watched storage bucket.
02
Queue
Frames are split across free nodes automatically; dependencies and plugins are detected from the scene file.
03
Render
Track progress per frame in real time, with thumbnail previews as tiles complete.
04
Download
Pull finished frames as they land, or wait for the full sequence and grab it as one archive.
Standard
Best-effort
Shares the general on-demand pool. No reservation, no premium: the default for most jobs.
Priority
+35%
Jumps ahead of standard-queue jobs on the same node types. Billed as a surcharge on the underlying node rate.
Reserved block
Guaranteed window
A block of nodes held exclusively for your render, for studios with a hard delivery date.
Talk to us about a render job
How you rent

Four ways to buy the same hardware

On-demand

A single GPU is schedulable in under two minutes, billed per second and stopped whenever you stop it.

  • No minimum term or upfront commitment
  • Spin up from a base image or your own snapshot
  • Same rate whether you rent one GPU or sixty-four
Reserved

One to twelve month terms at 18 to 31% off list, with the node held for you whether or not you use it.

  • Discount applies automatically at checkout
  • Convert an on-demand instance to reserved without a restart
  • Renews on the same terms unless you cancel with 30 days' notice
Bare metal

Whole nodes with root, your own kernel and network policy, no hypervisor between you and the hardware.

  • Data residency stated in the contract
  • Bring your own OS image or use ours as a starting point
  • InfiniBand-connected clusters available on reserved terms
Render farm

Submit a scene, pay per frame: the same node rates as everything else, with a managed queue on top.

  • Blender, Houdini, Maya, Cinema 4D and Redshift supported natively
  • Standard, Priority and Reserved-block queues
  • Output writes directly to object storage as frames complete
Infrastructure

Hardware we own, in power contracts we hold

Every GPU in the fleet sits in a site we have a direct power contract for; nothing here is colocated capacity resold at a markup.

Data residency
Data stays in the site you provision it in, and never leaves without your instruction.
Encryption
Volumes are encrypted at rest; all control-plane and data-plane traffic runs over TLS.
Isolation
Bare metal nodes are single-tenant. On-demand instances are isolated at the hypervisor and network layer.
Support

An engineer answers, not a queue

Every account, on-demand or bare metal, is supported by the same team that runs the fleet. There is no tiered ticket system and no offshored first line; the person who answers already knows how the scheduler behaves under load.

What's covered
Monitoring and alerting on every reserved and bare metal node, included at no extra cost
Hands-on migration help when you move between on-demand, reserved and bare metal
A written incident report for anything that breaches the SLA, not just a status page update
<15 min
Median first response on a production incident
99.9%
Uptime SLA on reserved and bare metal terms
24/7
On-call coverage for bare metal and reserved capacity
0
Support tiers between you and the engineer on call