Sundancæ Research Inc.
Pricing
Solutions

Game development

Lighting builds, shader compile farms and physics sims on rented GPUs instead of a room you have to keep cool. Unreal and custom tools are already on the render farm software list. Most studios keep a small reserved baseline in production and burst on-demand around ship.

Talk to usRender farm
Render queue
Live jobs on the managed farm
Live
Queue
Load
Idle now
Cycles / Blender
100 GbE
61%
48
Karma / Houdini
InfiniBand
88%
9
Arnold / Maya
100 GbE
42%
67
Redshift / Cinema 4D
InfiniBand
76%
21
Unreal Engine
Multi-site
29%
84
Billed on the same GPU-hour rate card
How the farm works
Cost estimator

Pick a SKU, a mode and a run length

Illustrative USD before tax. Spot is typical, not a guarantee. Reserved discounts are the published 18 / 24 / 28 / 31% schedule.

Instance
How you pay
Estimate · $2.19/GPU-hour
$420
8× H100 PCIe 80GB for 24 hours on on-demand. Illustrative, USD, before tax. Spot is typical, not a guarantee.
Per hour
$17.52
Per day, 24h
$420
30-day continuous
$12614
This run
$420
Reserved discounts are off the public on-demand rate (18 / 24 / 28 / 31%). In-region transfer is included. NVMe and object storage are extra.
In practice

How this actually runs

Most teams do not buy a ‘solution’. They have a job: serve a model, finish a sequence, train a checkpoint, move off a hyperscaler bill. The GPUs are the same. What changes is isolation, term, queue and whether engineering is in the room.

Inference wants a reserved or bare-metal baseline behind load balancing, with on-demand overflow when QPS jumps. Training wants a host that will not disappear mid-epoch - bare metal or a reserved block, InfiniBand if you scale past one node. Render wants the farm software on L40S / 4090, or a reserved block if the delivery date is real.

Batch and ETL should be on spot if they checkpoint, on-demand if they do not. Reserved is wasted money on a job that runs twice a week. Scientific codes that already scale on CUDA use the same H100 / A100 SKUs as training; the research programme is a separate conversation about hybrid scheduling, not a SKU.

Migration is inventory first: map instance types, storage and network to our card, run one job on on-demand, then reserve or go bare metal if the numbers work. We will not promise global edge latency from two sites. If your users are far from our sites, we measure before we quote, and sometimes the honest answer is keep inference where they are.

Engineering retainers exist for the cases where the hard part is the system, not the card: pipelines, pricing engines, inference control planes, farm-to-deadline wiring. Same commercial model as advertising - flat monthly, compute à la carte. Discovery is two weeks against real systems before anyone signs a retainer.

Workload

Same GPUs, four different jobs

Switch the tab. The recommendation changes. If none of these is your job, say so on the contact form. We will tell you whether rentals, a retainer or a no is the honest answer.

Always-on replicas, burst when QPS jumps

Keep a reserved or bare-metal baseline behind load balancing. Overflow onto on-demand in the same site when traffic spikes. Same image, same network, higher unit price only on the extra seconds.

  • H100 / A100 / L40S are the usual SKUs
  • vLLM, TensorRT, Triton or your container
  • Cross-site failover is opt-in
  • Data and weights stay in-country
Studio work

Capacity that shows up for a milestone

Lighting and GI

Unreal and offline GI on L40S or 4090. Burst for a milestone, then drop back to a smaller reserved set.

Build agents

CPU render nodes and mixed GPU workers for cook, package and automated screenshot passes.

Physics and destruction

Batch sims that would lock an artist machine for a day. Checkpoint and spot if the job can die.

Signal

Illustrative week · mix of work on one account

Inference
Train / render
62%47%31%16%0%
Mon
Tue
Wed
Thu
Fri
Sat
Sun
How to read it
Same GPUs, different jobs. Inference holds the baseline; render and training burst. Hover a point for the exact value. These series are illustrative of how the product behaves, not a live feed from your account.
Rate card excerpt

Published SKUs, both sites

Full table including reserved discount math lives on Pricing. Spot is typical. Fabric is InfiniBand at InfiniBand fabric, or 100 GbE (25 GbE on smaller cards) depending on the SKU.

InstanceSiteVRAMCPU / RAMFabricOn-demandSpot typ.
H100 PCIe 80GBInfiniBand80GB HBM324 / 200 GBInfiniBand$2.19$0.66
A100 PCIe 80GBInfiniBand80GB HBM2e16 / 180 GBInfiniBand$1.24$0.37
L40S 48GB100 GbE48GB GDDR612 / 128 GB100 GbE$0.86$0.26
RTX 4090 24GB25 GbE24GB GDDR6X8 / 64 GB25 GbE$0.41$0.12
RTX A6000 48GBMulti-site48GB GDDR612 / 96 GB25–100 GbE$0.95$0.29
CPU render nodeMulti-site64 / 256 GB25 GbE$0.68$0.20
Fit

What teams usually rent

RTX 4090 and L40S for raster and path-traced preview
A small reserved baseline during production, on-demand around ship
Farm queue for overnight screenshot and lighting farms
No need to buy cards that sit idle between milestones
Engineering can wire workers into your existing CI
Questions

Straight answers

Both. Rentals are ordinary nodes. The farm is optional software on the same hardware. Inference usually wants load balancing, not the farm.
Related
Talk to us about capacity
Tell us the workload. We’ll route it to rentals, engineering or the render farm.
Talk to usRender farm